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Old Jun 04, 2009, 09:48 AM // 09:48   #41
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Originally Posted by Ritual of Grace View Post
Just make sure you space them out correctly, you can't have them stacked in one area or else they'll be removed pretty quick That's a common Rit mistake I see.
Even then, I've found the more useful spirits die so quickly anyway (they take damage when their effect is triggered) that you just cannot keep them up without insane energy management (which the Rit does not have) and decreased skill recharges. - Obviously that doesn't apply to the offensive attack spirits, but I feel this is something worth mentioning.

Unless spawning power is changed to give spirits a lot more health, I do not see this issue being changed. As spirits are what make a rit unique (along with weapon spells), they're inherently weak.

Last edited by Xenomortis; Jun 04, 2009 at 10:09 AM // 10:09..
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Old Jun 05, 2009, 05:28 AM // 05:28   #42
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Even then, I've found the more useful spirits die so quickly anyway (they take damage when their effect is triggered) that you just cannot keep them up without insane energy management (which the Rit does not have) and decreased skill recharges. - Obviously that doesn't apply to the offensive attack spirits, but I feel this is something worth mentioning.

Unless spawning power is changed to give spirits a lot more health, I do not see this issue being changed. As spirits are what make a rit unique (along with weapon spells), they're inherently weak.
Yeah I know what you mean, great example is any build related to wanderlust, unless they buff the skill or SP.... It's worthless unless we're in a specific solo mission.
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Old Jun 05, 2009, 03:54 PM // 15:54   #43
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Yeah I know what you mean, great example is any build related to wanderlust, unless they buff the skill or SP.... It's worthless unless we're in a specific solo mission.
Well I was thinking more of Shelter, Union and Displacement.
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Old Jun 05, 2009, 04:32 PM // 16:32   #44
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Ah true enough and I try to understand why people actually use those spirits in places like Fort Aspenwood, it just doesn't make any sense. Union comes up and goes back down to where it came from in about three seconds flat =/
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Old Jun 05, 2009, 05:14 PM // 17:14   #45
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Union comes up and goes back down to where it came from in about three seconds flat =/
Union is actually the most resilient out of the three prot spirits; when trying to use those 3 in pve after the buff to Summon Spirits, I noticed that the only 1 that could survive after 5 seconds is Union...And really, if only Shelter could stay alive that long
I may step out the main subject of the thread, but Shelter should REALLY get a buff, and it doesn't need to be a huge buff, just on 1 aspect of it (less energy cost, or less recharge, or changing his functionality) to make it DECENT. Because really, spirits is THE rit thing, and it'll make them much more wanted in a party with such prot spirits (great concept actually), maybe making them more wanted than Imbagons in terms of proting
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Old Jun 05, 2009, 11:31 PM // 23:31   #46
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I think it would only take a few small changes to make Ritualists balanced, but as things currently stand, it feels like a very weak class. Being a jack of all trades of course means you shouldn't expect to be 'the best' at this or that, but the versatility isn't strong enough to make up for it.

A buff to Spawning Power, something like giving 1..2..3 extra charges on weapon spells would be awesome, make things like Xinrae's Weapon actually a strong prot. I doubt this will ever happen, though.

It would be nice if it was made a viable possibility to run something like a resto rit / healing monk backline in GvG, but I don't think that will ever happen, either.

It's very frustrating that we keep seeing nerfs to Ritualists, but it feels like nothing's ever given back, and most players would agree it's an underpowered class as it is.

In short, yeah I pretty much have very little faith in the Rit class any more. It's still my favourite class to play, but the weakness puts a bit of a dampener on the experience.

/whine
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Old Jun 05, 2009, 11:38 PM // 23:38   #47
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Union is actually the most resilient out of the three prot spirits; when trying to use those 3 in pve after the buff to Summon Spirits, I noticed that the only 1 that could survive after 5 seconds is Union...And really, if only Shelter could stay alive that long
In FA or PvP in general, Shelter will be triggered much less than Union. Union triggers all the time in FA I find.
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Old Jun 06, 2009, 01:27 AM // 01:27   #48
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In FA or PvP in general, Shelter will be triggered much less than Union. Union triggers all the time in FA I find.
Just got out of FA, Union does trigger all the time.
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Old Jun 06, 2009, 05:47 AM // 05:47   #49
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just imagine rit as a para in caster form.

end
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Old Jun 06, 2009, 09:12 PM // 21:12   #50
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I don't want to interfere with higher-end discussion as my experience is definitely more limited than yours but I find here, in this thread and in its last posts, what I've -independently- been thinking for the last few days..

..I've been reading about "the union-shelter combo" and lots of tips on what to cast first and what last..and what skills and attribute points distribution etc. etc. to help it..

..but in the end..they are costy, the take some time to be cast and..they just raise and fall (Spawning Power 12+1+3, Communing 12+3) and there I go: 45 seconds before I can cast them again (and if I use Spirit Lord or other elites it is just going to become an Energy Management problem).

..I won't annoy you with my other stories about being a Minion Master (=necro does it better), Minion Bomber (=AI does it better), Support Rit (=AI does it better), Channeling Rit (some fun, nothing spectacular and still, a lot of friendship is required for a team to say "ok get in and let's go").

..no hard feelings, it's been fun to try this out..nothing works worse than it I think..even my girlfriend in her Mesmer kicks my butt (not a joke! she plays with me lol).
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Old Jun 06, 2009, 10:32 PM // 22:32   #51
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Originally Posted by Stealth Bomberman View Post
just imagine rit as a para in caster form.

end
That's just how it was.... a team could have plenty of AoE prot via the old Rit Lord build. I'd love to see them bring it back, even if they had to reduce the area of effect.

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Originally Posted by puppi View Post
I don't want to interfere with higher-end discussion as my experience is definitely more limited than yours but I find here, in this thread and in its last posts, what I've -independently- been thinking for the last few days..

..I've been reading about "the union-shelter combo" and lots of tips on what to cast first and what last..and what skills and attribute points distribution etc. etc. to help it..

..but in the end..they are costy, the take some time to be cast and..they just raise and fall (Spawning Power 12+1+3, Communing 12+3) and there I go: 45 seconds before I can cast them again (and if I use Spirit Lord or other elites it is just going to become an Energy Management problem).

..I won't annoy you with my other stories about being a Minion Master (=necro does it better), Minion Bomber (=AI does it better), Support Rit (=AI does it better), Channeling Rit (some fun, nothing spectacular and still, a lot of friendship is required for a team to say "ok get in and let's go").

..no hard feelings, it's been fun to try this out..nothing works worse than it I think..even my girlfriend in her Mesmer kicks my butt (not a joke! she plays with me lol).
If you had tried that build back when factions first came out, you would have found it to be much more effective.
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Old Jun 07, 2009, 05:36 AM // 05:36   #52
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If you had tried that build back when factions first came out, you would have found it to be much more effective.
Agreed, you don't see many solid Ritualist players anymore, just the ones that had started them when they were really a big contribution back when Factions was first released. That's fine though, if you don't like it find another class, we people who play with Ritualists as our main completely understand =P hehe.

However, "Support Rit = AI does it better" comment, is not even close to being true. Sorry, but I would LOVE to see AI play it better than me. I'd put a lot of money down just to show I could too =P

However when it comes to the other "=" comments (Minion bomber and what not), you're pretty much right Lol. Also when it comes to channel builds... They're not bad if you have the right friends and team. I have a few local friends and we do very well together in PvE, it's just all very picky though, just as you said.
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Old Jun 07, 2009, 06:20 AM // 06:20   #53
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Rits are pretty awesome in Aspenwood as primary healers. Preservation and Life shine, and they in turn let Spirit Light and MB&S shine too. Also, I *really* like 12 Motivation for Signet of Synergy and a full +16AL shield to go with a +5AL weapon for a base 81AL in my defensive set.

Add in Resilient Weapon to that 81AL, and you have 105AL when you need it most. Not to mention, Preservation and the signet are incredible life-lines that let me concentrate an that important NPC or ally. Another cute use of Signet of Synergy is to combo it with Spirit Light when you don't have a spirit - 276 points healed to your target, and your sacrificed health has been replenished.

Rt/P is definitely a primary healer. A different flavour to a monk (I play monk as well), but certainly in the same league.
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Old Jun 07, 2009, 07:39 AM // 07:39   #54
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I agree with the latest reply, too. I also love to see how such a delicate topic is being processed with maturity in these posts, you guys get all of my respect, I really appreciate this.

I love playing my Rit as well and I really believe you when you say I was wrong in the "AI does it better" statement..clearly I haven't had the skill (human skill) to improve my ability in such a build and this means I am missing some of the fun a Rit can give, as well.

Also true is the fact that, with just a little A-Net buff this class would shine. I don't see the reason why this shouldn't happen in the distant or far future..it shouldn't take much.

It is clear that spirits need to become - in some balanced way, of course - more powerful and/or useful.
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Old Jun 07, 2009, 05:40 PM // 17:40   #55
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Reason why I like rits? Other than PvE spirit spamming, there's more to them than "red bars go up". I like classes that can do everything (heal, damage, support). I cant urge myself to play monk in PvE or pvp bc its boring. Jump on rit and its like a trip to the carnival =). Rits are for players who want to have fun and not get caught up in the metas and sht.
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Old Jun 07, 2009, 05:42 PM // 17:42   #56
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Reason why I like rits? Other than PvE spirit spamming, there's more to them than "red bars go up". I like classes that can do everything (heal, damage, support). I cant urge myself to play monk in PvE or pvp bc its boring. Jump on rit and its like a trip to the carnival =). Rits are for players who want to have fun and not get caught up in the metas and sht. You will never find more than one rit with the same build unless in pve. Rits are a very individualist class and I respect a-net for and all the smart players for noticing this.

EDIT: sorry for dbl post, computer lagged out.

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Old Jun 07, 2009, 07:27 PM // 19:27   #57
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Reason why I like rits? Other than PvE spirit spamming, there's more to them than "red bars go up". I like classes that can do everything (heal, damage, support). I cant urge myself to play monk in PvE or pvp bc its boring. Jump on rit and its like a trip to the carnival =). Rits are for players who want to have fun and not get caught up in the metas and sht.
That's exactly it, when you have two tanks you can drop a mob 4x faster by dropping SW on him with a decent channelling attribute. Or you can completely nullify turtle attacks on NPC's in Fort Aspenwood with Xinrae's Weapon. I just prefer the versatility =)
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